

SOFTWARE
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Autodesk Maya (Arnold & Redshift Renderer).
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Unreal Engine.
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Zbrush.
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Marvelous Designer.
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Substance Painter.
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Adobe Creative Suite.
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Xgen.
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Houdini.









ABOUT ME

Hi there!
My name is Fiorela Matarrita. I am a Modeling and texturing artist, passionate about creating breathtaking characters, props and sets, using industry-leading software.
With +4 years of work experience on different types of productions, I have developed a keen eye for detail, and an in-depth understanding of clean and smooth topology, allowing the rigging process to flow properly and efficiently.
I enjoy working in a collaborative environment, where I can expand my knowledge and skills while helping other artists to develop theirs. I am very responsible and committed, and I always try to reflect that in my work.
I would love to join your team and bring my talent, knowledge, and skills, so we can create together unforgettable projects.
CONTACT ME
Thank you for visiting my website!
I would love to have a chat with you.
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You can contact me via email:
or use the contact box